Parrot Chute Panic

Difficulty:
 * Baby Strats: 4/10
 * Reflected Noob Route: 5/10
 * Castella Safe: 7/10
 * Castella Fast: 9/10
 * Riz Damageless: 15/10
 * Alternative Damageless: 11/10

Any%
Baby Strats: Reflected Noob Route: Castella Safe: Castella Fast:

Notes:
 * There can be a couple of frustrating things when learning this level; the most frustrating being the Diddy headbutt.
 * The Diddy headbutt is shown at 0:43. Occasionally during this hit, Diddy will sometimes not launch himself into the crack in between the bee, causing you to lose invisibility frames and the inability to keep falling down. For a very good strategy for this situation, watch Riz Damageless.
 * Another trick which is insanely hard is called the 1 frame link, referenced at 0:40 in the Castella Safe video
 * Castella does not get the trick in the video, but if you roll into the blue beetle EXACTLY ONE FRAME AFTER the DK barrel breaks, then you can skip the freeze animation when you get a Kong. This is due to the fact that you have one frame of movement AFTER the DK barrel breaks, and if you begin rolling through an enemy during this frame, then you can cancel the freeze. This trick saves about one second.
 * Currently, the American players don't have a setup for this trick, and given that the Japanese are quite inconsistent with it as well, it is simply a get-it-or-miss-it trick.
 * Dropping right instead of left in the last bee section can also save some time, because you can simply keep falling and fall through the last squeeze. If you were to fall left, then you would have to walk to the hole after landing which wastes some time.

Riz Damageless: Notes:
 * Riz uploaded this video to his Nico IL Tutorial's page mainly for the ending recovery (if you don't get the Diddy headbutt)

Alternative Damageless: Notes:
 * This is the fastest "realtime" route for PCP
 * Instead of jumping through the bee at 0:32 seconds, this route goes down an extra level before jumping. This allows for more continuous dropping and a headbutt which is slightly faster overall compared to Riz's damageless
 * The idea is to roll off of the platform at 0:32, quickly tap right so that Dixie is stuck against the wall and then jump once you fall down to the spot at 0:32. Note that once you tap right and get stuck onto the wall, you don't need to press any directions until you make the jump.
 * The room for mistakes is much less punishing; in Riz damageless, making a mistake and losing a Kong will almost always kill you. In this route, even if you get hit, you can navigate down to the DK barrel with invincibility.