Topsail Trouble

Difficulty:
 * Safe: 0/10
 * Optimal: 9/10
 * Risky 10/10

Any%
''' The wrong warp route is intended for players who have some experience running the game already. Do not try if this is your first attempt. '''

 DON'T YOU EVEN FUCKING DARE 

Safe
Notes
 * Goal Swapping
 * Fast doors

Optimal (Wrong Warp)
Notes
 * If you cannot get the Wrong Warp, don't give up! It is one of the hardest Wrong Warps to get, and takes a lot of practice!
 * It is estimated that this trick saves the most time out of all World 1 tricks, at approximately 3~3.5 seconds.

WRONG WARP TUTORIAL


 * The first trick utilizes Rattly's True Double Jump
 * The timing for the double jump is very tight; you want to press Y+A+B on the frame where the red star is fully white.
 * It is estimated that the true DJ is a 1-2 frame precise input.
 * If Rattly does a normal jump then you have pressed A+B too late.
 * If Rattly starts charging then you have pressed A+B too early.


 * Rattly must land on top of the platform; he must not fall!
 * If Rattly falls, you must run left and load a mouse before throwing the invisible barrel (see backup video below).




 * Beetle Clashing on slopes is different than normal clashing. You must let go of Y and re-press and hold Y while you're in the air.




 * If you made it this far, the throw is also tighter than the one in Mainbrace Mayhem.
 * Where you throw the invisible barrel in respect to your vertical height can make or break the Wrong Warp!
 * Invisible Barrel

Risky (Riz)
Additions
 * Do not walk to the right to line yourself for the throw at the end. Do a diagonal jump and then throw (Saves ~.2s).

Backups
If Rattly doesn't land on the platform

If you throw too high (shoutouts)