Ghostly Grove

Difficulty:
 * Safe: 3/10
 * Optimal: 5/10
 * Risky: 8/10

Safe
Notes
 * Minimize the time spent grabbing onto the ropes. Also, when you can, minimize the time you spend in the air while jumping onto Klobbers.
 * For safety, a despawn of the Kloak is performed at 0:52. It is done simply by spawning him, then getting him off screen again.
 * Rolling through both Klampons at 0:47 can result in losing Diddy, if you start your roll too early.
 * Sometimes, the rope after the double Spiny roll will spawn slightly later, and coming in too fast won't allow you to grab onto it. To prevent this, jump right after killing the second Spiny, cutting the roll short.

Optimal
Additions
 * Roll under the rope at 0:17 instead of grabbing onto it (Saves about .15s).
 * At 0:21, a moonwalk is performed to extend the length of the roll. While it is still subject to debate, the general consensus is that it does not save time over the safe route, as the time saved from the roll is equal to the time lost executing the moonwalk.
 * Roll under the rope at 0:31 instead of grabbing onto it (Saves about .15s).
 * Do not despawn the Kloak at the end. Instead, roll under the rope and grab it from the right.
 * (Not shown in video) A team-up goal can be done to save time.

Risky (aka Klosty Grove)
Additions
 * Roll under the rope at 0:36 instead of grabbing onto it. This rope skip is tighter than the others. (Saves about .25s frames).
 * The roll at 0:43 does not save any time, but is worth a lot of swag points. Therefore, it should be attempted at all times in race situations.
 * Grab the rope at 0:47 from the left instead of the right.

102%
Notes
 * At 0:22, a moonwalk is performed to extend the length of the roll. This allows you to jump out of the roll into the barrels under, to grab the DK.
 * At 1:05, a team throw super jump is performed to quickly reach the bonus barrel.