Mine Cart Madness

Any% All Stages
Notes:
 * You can set up the first glitch that lets Diddy roll into the air simply by running into the cart as DK. It won't work if you jump! Once you gain control of Diddy, mash Y and you will be able to start rolling. (Fixed in USA 1.2, EUR+JAP 1.1!)
 * The first glitch is presumed to be based on DK's speed as he enters the cart. You can do a quick left-right to ensure that the glitch does not fail.
 * The jumproll here is fairly safe. If you roll too early or don't want to do it, you can just continue on your way as you roll in midair. The glitch will end when you reach the platform that the tire rests on (when Diddy passes by land, the game realizes that he's been flying and corrects it).
 * If you time the jumproll too late and land on the bird, you will plummet to your death. You want to estimate on the early side to avoid this.
 * Getting full speed for the jumproll is fairly difficult. The most consistent method is to do a full roll -> jump starting from the part of the track that curves upwards. If your jumproll is slower, just jump out of it, as you will actually lose time compared to just rolling.

101%
Coming soon!