Red-Hot Ride

Difficulty:
 * Any%: 1/10
 * Low%: 9/10 or 3/10

Warpless & Low%
Notes
 * Not recommended for new players.
 * Both utilize Rambi Double Jump to skip a balloon.
 * After passing the sign with Rambi, Dixie is able to immediately hover.
 * Warpless uses the slope to clash the beetle against itself, in order to set up the id with the balloon. This is done by repressing Y while sliding down the slope. You will fall off if you are holding right while throwing the invisible barrel when on the balloon. At the very end, if you jump too high, you will get a dixie fanfare attempting the last hover.
 * Low% uses the clash on the Kruncha to set up the id to the bonus barrel. Getting the bonus barrel to warp to you is very precise, alike Topsail Trouble's wrong warp.

SAFER LOW% ROUTES

Notes
 * In order to get the Wrong Warp, the way in which you load enemies is the most important.
 * Once you see the blue Kruncha when on the hot air balloon with Rambi, jump off and glide with Dixie.
 * Before jumping onto the platform with the two Krunchas, you must wait for them to start moving right.
 * Make sure that you jump and sit on the left edge of the platform.
 * You must wait for the Krunchas to double back and start moving left.
 * Once they start moving, you can glide and grab the beetle.
 * Clash the beetle with the Lruncha at the halfway point using Dixie Beetle Clashing
 * Once you have the Invisible Barrel, make sure you despawn the bonus barrel below by facing right on the hot-air balloon when you jump onto it.
 * All that's left at this point is to sink down, move left, and throw the Invisible Barrel.
 * If you don't get the trick, then you have loaded the enemies/objects in the wrong order. Try doing the setup again, but going slower.

Another safe route:


 * First, hit the midpoint, and jump into the lava (to reset everything).
 * Then, just switch to Diddy after re-entering the level.
 * Finally, clash with the Kruncha to get the invisible barrel, and throw it while sliding down the slope.